#if defined(PRECOMIPLED_HEADER)
#include PRECOMPILED_HEADER
#else

#endif

namespace sprite{
	
class object{

	float angle;
	vec4 RGBA;
	float x;
	float y;
	float depth;
	

	public:

		object();
		~object();
		void Getxy(float &x, float &y) const;
		void Setxy(const float x, const float y);
		void GetRGBA(float& red, float& green, float& blue, float& alpha) const;
		void SetRGBA(const float red, const float green, const float blue, const float alpha);
		void GetAngle(float& angle) const;
		void SetAngle(const float angle);
		void GetDepth(float& dep) const;
		void SetDepth(const float dep);
};

}

/*
image npc();

npc.Setxy(1.0,1.5);

npc.setsize(0.5,1);

npc.setTex(tex1);

npc.setFrameNumber(3);

npc.setFrameID(27);

npc.SetRGBA(15,0,0,0);

npc.Effect_Enable(BULRUR);

npc.RGBA_Enable(PLUS);

npc.draw( ? );


*/